[Scholarship_alert] Digital Media and Learning Competition
Engineering Scholarships Alert
scholarship_alert at engineering.sdsu.edu
Sat Jan 16 07:32:47 PST 2010
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Program Number: 07310
Title: Digital Media and Learning Competition -- Game Changers
Sponsor: HASTAC Initiative
SYNOPSIS: Winners in the Game Changers category will receive
awards for new, creative user-generated levels and adventures designed
for either of two existing commercial games. These should offer young
people highly engaging game play experiences that incorporate and
leverage principles of science, technology, engineering, and math for
learning.
Deadline(s): 01/22/2010
Established Date: 01/15/2010
Follow-Up Date: 12/01/2010
Review Date: 01/15/2010
Contact:
Address:
na,
U.S.A.
E-mail: dml at hri.uci.edu
Web Site: http://www.dmlcompetition.net/game_changers.php
Tel:
Fax:
Deadline Ind: Receipt
Deadline Open: No
DEADLINE NOTE
The sponsor has three rounds of submissions, all of which are
required. Initial applications are due January 22, 2010. The second
round will open on February 3 and close on February 15, 2010. The
final round, which is by invitation only, will open on March 22, and
close on April 19, 2010.
Award Type(s): Prizes/Awards
Development-Program
Citizenship/Country of Applying Institution:
U.S. Permanent Resident
Any/No Restrictions
U.S.A. Citizenship (including U.S. Territories)
Locations Tenable: Any/No Restrictions
Appl Type(s): Individual, Non-Specific
Institution, Non-Specific
Target Group(s): NONE
Funding Limit: $50,000 MAXIMUM
Duration: 0
Indirect Costs: Unspecified
Cost Sharing: No
Sponsor Type: NONE
Geo. Restricted: NO RESTRICTIONS
CFDA#:
OBJECTIVES: The aim of the Game Changers category is the
creation of new game play experiences using the popular video games
LittleBigPlanet�, winner of numerous "Game of the Year" awards in
2008, and Spore� Galactic Adventures. Sony Computer Entertainment of
America (SCEA) and Electronic Arts (EA), in cooperation with
Entertainment Software Assocation and Information Technology Industry
Council, will team with MacArthur to support this component of the
Competition. Sony Computer Entertainment of America will donate
PlayStation�3 (PS3�) consoles and copies of LittleBigPlanet� and
Electronic Arts copies of Spore� and the expansion pack Galactic
Adventures to community-based organizations and libraries in
low-income communities. In addition to making the winning levels and
adventures available to the game playing community at no cost, SCEA
and Electronic Arts will also specially highlight the winners within
the games� communities and their respective websites.
ELIGIBILITY
All applicants must be at least 18 years of age when the
application is submitted; however, personnel working on the project
may include students and others under the age of 18 as long as they
are working under the supervision of the primary applicant. Primary
applicants from outside the U.S. must apply as institutions or
organizations, not as individuals. Legal U.S. residents whose
principal place of residence is in the U.S. are eligible to apply as
individuals. Only English-language applications will be accepted.
Primary applicants are not eligible to submit more than one
application (though they may act as primary applicant on one
application and as a collaborator on another
application). Submitted projects must directly relate to the
commercial products Spore and LittleBigPlanet.
FUNDING
The sponsor provides awards ranging from $5,000 to $50,000 as
development grants. The sponsor provides awards in the following
categories: Best in Class: Middle School; Best in Class: High School;
Best in Class: Physics; Best in Class: Engineering; Best in Class:
Technology; Best in Class (LBP� only): Multiplayer; Best in Class :
Most Artistic; Best in Class (Spore� only): Creatures; Best in Class:
Innovative; LittleBigPlanet� Community Award; Spore� Community Award;
People�s Choice Competition Award. (daj)
KEYWORDS: Computer Arts
Electronic Media
Computer Technology
SCIENCE & TECHNOLOGY/MATHEMATICS/COMPUTER SCIENCE
Computer Science
Computer Applications
Computer Graphics
Computer Software
Computer Simulation/Modeling
Digital Computers/Computing
Technology
Recreation and Leisure Studies
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